Tag Archives: Very Important House

VERY IMPORTANT HOUSE update

2016-09-30 19_00_21

Jenny and I get asked a LOT about the state of the show we were developing. Short story is it didn’t get picked up as a series. It’s one of those things you deal with as a creator, putting years of your time and life-force into a thing, almost four years for us in this case. It’s never a good feeling agonizing to make something different and see how seemingly easy it is for things that are easy sells with no identity beyond “It’s like that OTHER show” to slide through the process.They bought the rights to Very Important House before shelving it, so we can’t do anything with the idea unless the  rights are bought back for the kind of money neither of us have just sitting around. It’s one of the worst feelings as creators because a shelved idea of ours is still alive, like Frolie and Grampa are trapped in cold storage at a place that has no desire to do anything with them.

This isn’t any kind of condemnation of the studio or the people we worked with. We had some good people behind us, some bad, but attitudes and climates change over the course of so many years at a studio,  and the thing you’ve created no longer seems to gel with the direction of programming going on around you.

A studio pouring money into development is not a favor done, it’s a necessary part of what keeps things in operation. Ideas are the lifeblood of the system, and the creators sacrifice something just as valuable as money: their time and dedication to a project that takes them out of circulation for years at a time while not necessarily having a job that could be considered at all safe and secure. The best outcome of a situation where the studio decides the idea simply isn’t a good fit for them is one where the idea doesn’t die but survives on with the creator who still believes in the idea. To come out of the end of that process, years later, and not even own the rights to a thing the studio doesn’t want to produce, well, it’s heartbreaking.

As much as it is the nature of the business, it should not be the norm.

We’d still love to see VIH get made, we think it’s badass. We really do! We think seeing even the TINY amount of it come to life that we did was amazing. Since then, we’ve moved on to work on other projects separately, but we still  hear Frolie and Grampa yelling in our heads.

Oh, if anyone has half a million dollars they want to give us to get the rights back so we could get the show made some other way, please leave a garbage bag of money behind the dumpster behind the donut shop.

2016-09-30 18_40_03

Very Important House pilot update news (EDIT)

As some of you may know, I’ve been developing an animated pilot in a super secret Disney bunker. Now I dunno how much you do or don’t know about animated pilots, but one of their key features is that they’re animated.

Bad news for traditional thinkers, here: The pilot’s not getting animated.

No, that doesn’t mean things are going badly, it just means I had the misfortune of being in development at a point where the network changed it’s dev process for all their current brewing projects. Not gonna lie, it sucks and it sucks bad for people who want to see some evidence of what Jenny Goldberg and I have been working on for so long now. Sure I’ve got other projects in the works, but as far as things being far enough along that we could soon start proving we’re not full of crap, VIH was pretty far along to where there were just a few more weeks to ship for animation.
So any testing for series pickups is going to be done based on animatics now.

So there’s an update. Hopefully, this speeds up a pickup process so we can get to the series stage sooner.

(EDIT)

Lemme be clear, VERY clear here: The pilot has not been killed. The development process has just been truncated. The end goal now is just an animatic instead of the original plan of animating 11 minutes of pilot. This change in the program is not a sign of things going badly for Very Important House, and, as I said before, it’s more of an across the board move for all pilots in development alongside ours. Surprisingly, the experience overall, aside from this late shift to testing animatics, has been eerily smooth with everyone being hugely supportive of this little thing we’re doing.

I’m not saying you shouldn’t be angry. In fact, be furious, use that anger to build a birdhouse or something constructive like that, but don’t be angry thinking our work has been for nothing. We’re certainly bummed about it on our side, but we still have work to do and, if everything goes according to plan, there’ll be a lot more than just 11 minutes of animation to show for it.